Game developers have it a bit tougher than their predecessors when it comes to recording sound. After all, representing the bark that a KRISS Vector submachine gun’s burst lets out is substantially more difficult than generating the sound that Bullet Bill makes in Mario games. The process of replicating sounds from real firearms, taken from different angles and under different conditions, can be challenging to say the least—especially if authenticity is the goal. Employees at Ubisoft cut no corners with their newest spy thriller, Splinter Cell: Blacklist, and take a day out on the range to test out all the toys at their disposal. With an array of firearms before them, the developers try their best to conduct an “Orchestra of Guns.”

Image screenshot of video by OfficialTGAvideos on YouTube

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